PLAY INFORMATION | |
Title | Chemical Burn's 'Evenflow' |
Revision | Final |
Filename | chemflow.bsp |
Author | Dave "[WTF?]Chemical Burn" Vanderburg |
Date Released | November 26, 2004 |
Game | The Half-Life Modification "Team Fortress Classic" |
E-Mail Address | chemicalburn@planetfortress.com |
Website Address | www.planetfortress.com/chemaps/ |
IRC Channel | #chemaps on irc.gamesurge.net |
LEVEL DESCRIPTION |
Objective: Enter the enemy base and make your
way to the laser control. Deactivate the lasers and head to where their flag resides within their flag room. Grab the flag and carry it to your capture point located near your laser control. Scoring: 10 points per capture. Other Notes: Dropped flags return after 60 seconds. Lasers are restored after 30 seconds The following classes spawn with a modified amount of grenades; Medic, Spy and Pyro (see readme file for specifics). Grenade Spawn Modifications Medic - Spawns with 1 Extra Conc Spy - Spawns with 1 less Gas, 1 extra frag Pyro - Spawns with 2 extra frags |
GAMEPLAY INFORMATION | |
Teams | 2 |
Suggested Players | 14 to 18 |
New Textures | Yes |
New Sounds | No |
New Models | Yes |
New Environment Map | No |
CONSTRUCTION | |
Map Base | None |
Prefabs Used | None |
Editor(s) Used | Valve Hammer Editor |
Other Utilities Used | Wally |
Compile Machine | AMD Athlon 1900MHz with 1028MB DDR RAM |
Apx. Compile Time | 9 minutes |
Apx. Build Time | 2 weeks |
Compiled Using | Zoner's Half-Life Tools version 2.5.3 |
PRIOR LEVELS BY AUTHOR (in order of release, most recent at top) | |
Chemical Burn's Swamp | chemswamp.bsp |
Fadeout | fadeout.bsp |
Pantswar: Grand Theft Pants! | pantswar.bsp |
Frostbite | frostbite.bsp |
Dragonfire | dragonfire.bsp |
Chemical Burn's Fortresses (League Version) | chemfort_l.bsp |
Chemical Burn's Fortresses | chemfort.bsp |
Chemical Burn's Pit | chempit.bsp |
Nexus2: Strange Threats In a New World (Revised) | nexus2_r.bsp |
Flaghunt: Rock The Casbah! | flaghunt.bsp |
Nexus3: Night Violet | nexus3.bsp |
Nexus2: Strange Threats In a New World | nexus2.bsp |
Villa | villa.bsp |
INSTALLATION | |
Winzip Users | Ensure "Use Folder Names" option is checked upon installation then exract all contents of the zip file into your \team fortress classic\ directory. |
Non-Winzip Users |
chemflow.bsp - \tfc\maps\
chemflow.txt - \tfc\maps\ chemflowREADME.htm - \tfc\maps\ *.mdl - \tfc\models\chemflow\ |
CREDITS | |
Indigo | Creator of 'Evenflow' |
Clan [RzP] | Alpha and Beta Testing |
[WTF?]Snowdog | Clan WTF? Flags and Backpacks |
Mad_Jester | Dispenser Model |
whiteblaizer@hotmail.com | Texture Creation |
A Boojum Snark | Always giving helpful feedback |
KNOWN ISSUES / BUGS / ERRORS |
Some "vis" errors occur in the midfield allowing a player to see "out of the level"
This error was left for gameplay reasons (high "roof" in midfield for conc jumps) |
COPYRIGHTS / PERMISSIONS |
(C) 2004 Dave "[WTF?]Chemical Burn" Vanderburg
Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This LEVEL may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this LEVEL on any CD or distribute it in any way without my permission. |