Table of Contents - Opposing Forces 2k1

Info
Credits
Play Information
Construction
Compile / Testing
Designer Notes
Installation
Copyright Permissions

Info

Title Opposing Forces 2k1
Filename oppose2k1.bsp
Author Jay "Deride" Lindholm
Date January 27, 2001
e-mail hankey@bresnanlink.net
Website http://pages.tca.net/deride
Mapping Guild http://mulchman.org/mm/
Description Capture the Flag
Additional Info You can find me in #sandawgs and #bsu on the IRC server GamesNET

Credits

I'd like to thank Sanitizer for recently hooking me up with a server I use for playtesting. You're great!
I'd like to thank Mulchman for letting me use his mulch_trench readme html as a template to make this, and putting time into helping me figure out a bug work-around, even though I figured it out myself while he was figuring it out. I really appreciate it.
I'd like to thank [WTF?]MoOg for making the custom FullMoon Sky which I found at The Wadfater website.
I'd like to thank Zoner for making Zoner's Half-Life Compiling tools, they sure beat the heck outta the valve ones.
I'd like to thank Dr.Pepper for making the beverage I drank during the making of this level.
Extra Special Thanks goes The San Dawgs, Netlord Coalition of Arms, and all the many playtesters who helped make this map what it is. It wouldn't be as fun without all of you guys' help!

Play Information

Single Player Nope
Deathmatch Nope
Cooperative Nope
Team Fortress Classic Yep
Difficulty Settings Nope
New Sounds Nope
New Textures Yep, just a few text based ones.
Size Large
Recommend # of players 18

Construction

Base oppose
Editor used Worldcraft v3.3
Known Bugs None
Build Time Couple Hard Weeks (Testing, and Building).

Compile / Testing

Machine Athlon Thunderbird 1ghz, 256MB RAM, Riva TNT2 Ultra (AGP)
Compile Times (WC compile .log included)
hlcsg 75.85 seconds
hlbsp 37.46 seconds
hlvis 239.04 seconds
hlrad -extra 3671.27 seconds

Designer's Notes

Where to start.... I wanted to make Oppose into a map thats not totally defense orientated. Which had a decent balance between offense/defense. Added a few new routes, lowered r_speeds in every area by atleast half. Highest wpoly is around 500 flat. Which is in the ramproom. (Not much I could do there.) I probably spent far more time testing this map than building it, which is very different for a change. I made sure everyone who helped test it was happy with it before I released it. (Majority Rules) That about does it for my rant about building it.

Installation

If you have directories enabled in Winzip, then extract EVERYTHING into your half-life\ directory. Otherwise, here is where the files go:
Put the oppose2k1.cfg into your half-life\tfc directory.
Put the oppose2k1.bsp , oppose2k1.txt , and oppose2k1.res into your half-life\tfc\maps directory.
Put the oppose2k1.txt and oppose2k1.bmp into your half-life\tfc\overviews directory.
Put all of the fullmoon*.* files into your half-life\tfc\gfx\env directory.

Copyright and Permissions

This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name oppose2k1.bsp and is supplied in a zip file called oppose2k1.zip that also contains this text document and no other extra files not contained in the original. Also, if you wish to put it on a publication (ie: Magazine, CD-ROM), please send me a copy. My email is listed above.

© Copyright 2001, 2002 Jay "Deride" Lindholm