Table of contents - siege |
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Info | |
Credits | |
Play Information | |
Construction | |
Compile / Testing | |
Designer Notes | |
Installation | |
Copyright Permissions | |
Info |
|
Title | Siege |
Filename | siege.bsp |
Author | omega |
lightopia@hotmail.com | |
Release Date | February 28, 2004 |
Website | http://nevernity.kulturny.com |
Description | Capture the Flag |
Additional Info | You can find me in #nevernity and #c^ on the IRC server GameSurge |
Credits |
|
I'd like to thank Mulchman for giving me extensive feedback, making me finish the map, and letting me jack his neat-o HTML readme file. :) | |
I'd like to thank eat for the beautiful Jedi Knight 2 textures. | |
I'd like to thank Bigrichard for making some custom textures and being gay. | |
I'd like to thank Sock for the custom skybox, grave. | |
I'd like to thank NF for hosting the map files and letting me use his server to playtest. | |
I'd like to thank Azrael for giving me heavily extensive feedback. | |
I'd like to thank the playtesters that showed up for the playtest--I put your names in the credit wall at the start of the map. Hopefully I didn't forget anyone! | |
Play Information |
|
Single Player | Negative |
Deathmatch | Negative |
Cooperative | Negative |
Team Fortress Classic | YES! |
Difficulty Settings | Negative |
New Sounds | Negative |
New Textures | Yep, some Jedi Knight 2 ones from eat. |
Size | Medium/Large |
Recommend # of players | 10-18 |
Construction |
|
Base | Scratch (though was originally "planned" to be based of off the Quake map, siege). |
Editor used | Valve Hammer Editor |
Known Bugs | None |
Build Time | Around 6 months on and off. |
Compile / Testing |
|
Machine | Pentium 4 2.2 GHz, 512 DDR RAM, GeForce 4 MX-440 |
Compile Times (Hammer compile log included) | |
hlcsg | 29.87 seconds |
hlbsp | 25.33 seconds |
hlvis | 125.36 seconds [2m 5s] |
hlrad -extra | 1357.31 seconds [22m 37s] |
Designer's Notes |
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The map was originally planned to be based of the Quake map "siege" but it ended up being pretty different. | |
Installation |
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If you have directories enabled in WinZip, then extract EVERYTHING into your ..\Steam\SteamApps\<user name>\team fortress classic\ directory. Otherwise, here is where the files go: | |
Put the siege.cfg into your ..\Steam\SteamApps\<user name>\team fortress classic\tfc directory. | |
Put the siege.bsp and siege.txt into your ..\Steam\SteamApps\<user name>\team fortress classic\tfc\maps directory. | |
Put all of the grave256_*.* files into your ..\Steam\SteamApps\<user name>\team fortress classic\tfc\gfx\env directory. | |
Copyright and Permissions |
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This level may be distributed via any medium (ie: Internet, BBS, CD-ROM, compilation disk) as long as it maintains the name siege.bsp and is supplied in a zip file called siege.zip that also contains this text / html document and no other files. Also, if you wish to put it on a publication (ie: Magazine, CD-ROM), please send me a copy also. My email is listed above. | |
© Copyright 2004 omega |